Here is a summary of types of moves that can help you during your checker play:
- Hit-hop -- hitting an opponent's blot is usually a good thing. If you can hit a blot and then continue moving your checker to safety (esepcially as a builder), that's normally a good move.
- "Protect me" -- if you must leave a blot, protect your guy by leaving him within 6 pips from a point you have made. Thus, if your opponent hits you (and leaves a blot there), you have a hit back chance.
- Hit 2 men -- hitting 2 of your opponent's blots is normally a great thing. It handcuffs your opponent because they have to use their 2 dies just to get off the bar (unless they roll doubles).